top of page

About Us

AAA Cinematic Technology for Anyone

With over 50 years of combined AAA epic narrative game development experience, SceneCraft seeks to enable studios of any size to ship massive amounts of high quality cinematics. 

Our Story

The three of us have worked together for the majority of our careers developing this very unique tech stack. With the chaos in the industry, we find ourselves unfettered and free to innovate in a way that we never were before. We also believe that our unique knowledge and expertise should not be lost to history. In this moment of change, the industry deserves a solution that can empower smaller teams to create epic narrative based games.

Meet The Team

Frank Gordon About.png

Frank Gordon

  • Facebook
  • Twitter
  • LinkedIn

"The machine" brings varied experience as a Cinematic Director, Producer, Cinematic Designer, and even QA. Frank's breadth of industry experience makes him our ultimate advocate for the user and the art.

Jon Thompson About Photo.webp

Jon Thompson

  • Facebook
  • Twitter
  • LinkedIn

Jon's greatest joy as a software engineer is making artists, designers, and programmers more effective.  He has a 20+ year track record of building tools that make developers excited to come in every morning.  SceneCraft is the culmination of a career spent building world class cinematic workflows.

Mika Uusnakki About.jpg

Mika Uusnäkki

  • Facebook
  • Twitter
  • LinkedIn

Mika wants every user to have the best experience possible.  He’s spent much of his career as an advocate for designers and artists and for investing in workflows.  He has experience across all types of game development tools, including a significant background in narrative and cinematic tools.

 

© 2025 by SceneCraft Ltd.

 

bottom of page