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Features

Script Editor

A world-class script editor optimized for keyboard input from the start. This innovative interface massively accelerates the writing process after only a brief training period. Learnability is achieved by reminding the user in mouse interfaces of the faster keyboard interactions.

 

Condensed, modernized structure simplifies the readability for both writers and other disciplines.

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Stand-alone and web-based(coming soon) editor applications letwriters and editors focus on the words, not syncing builds.

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Teams may have existing processes, so we provide an API and a default set of importers for the industry's most common writing tools.

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Tiered Standardization

Multiple levels of categorization can be created to adjust the settings for SceneCraft's cinematic systems.

 

Conversation types can formalize the differences between ambient and fully interactive scenes.

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Multiple layers of default settings enable consistency across projects, game areas, or individual levels.

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Generation and runtime can also be customized via code and blueprint.

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Height Adjusted Cameras & Look-at

Not every character is a 2 meter tall humanoid. SceneCraft is built on the bones of fantasy RPGs, so even if your player character can choose to be a dwarf or a giant, our systems still automatically produce appropriate cinematography.

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(Coming Soon) Rapid Scene Interface

This innovative interface facilitates the most common tweaks to generated sequences without needing to expand tracks, move keys, or expand property grid trees.

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When you have hundreds of thousands of lines of dialogue, every second of a cinematic designer's time counts.

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Out of the Box Cinematic Defaults

Defaults exist for every aspect of generating an in-game cinematic.

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Default stages include stage marks and camera shots for classic two character scenes

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Default text to speech and lip animation generators provide convincing facial performances.

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Default pose and gesture animation libraries give the characters life during their scene.

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All of these are customizable for your specific needs and tech stack.

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Non-Destructive Generation of Unreal Standard Assets

SceneCraft generates and utilizes standard Unreal sequences and blueprints, keeping everything familiar and long term compatible.

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However, it also keeps track of your manual changes within the sequences, ensuring your tweaks do not get overridden when regenerating.

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Massive Scale

Every aspect of the SceneCraft system is architected to prioritize providing the fastest and simplest interface for the most common tasks while still enabling the rarest and most esoteric customization and extensibility cases.

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Adherence to the 80-20 principle enables our technology to scale to massive narratives while still delivering those emotionally moving, exquisitely hand-crafted cinematic moments.

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(Coming Soon) Integrated Localization

With epic narratives come millions of words. The localization and recording cycle is not possible to neatly synchronize with the game development cycle.

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Our localization integration synchronizes the efforts of writers, editors, translators, and voice over producers by displaying the writing, translation, and recording status of each line to all stakeholders.

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Line status types and editing rules can be customized to suit your project's production methodologies.

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Our standard plugins interface with the most common localization and voice recording systems today. For custom pipelines, we expose public APIs to allow you to develop your own plugin.

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© 2025 by SceneCraft Ltd.

 

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